n = 0; if (numKeys > 0) { n = nearestKey(time).index; if (key(n).time > time){ n--; } } if (n == 0) { t = 0; } else { t = time - key(n).time; } if (n > 0 && t < 1){ v = velocityAtTime(key(n).time - thisComp.frameDuration/10); amp = 10; freq = 2.0; decay = 6.0; value + (v/100)*amp*Math.sin(freq*t*2*Math.PI)/Math.exp(decay*t); }else{ value; }